5.04.2011

Final Shots of the Ogre

I finally got around to finishing and comping together the ogre. I personally think its my best work. Let me know what you think.



4.13.2011

I Think its done

Critique would be awesome. I went with a looser style than I'm used too. I think it was successful but outside input is always good.

3.23.2011

Ogre Update

Here is a near complete Ogre. I'd love some crit. to push it farther. 15500 Tris and 2048 maps.

3.04.2011

Ogre WIP


So I got tired of staring at Neil Patrick Harris' face for 3 days straight and decided to do a warm up for Dominance Wars V. Hence, the bad ass ogre. The first shot has a paint over of tattoos I'm planing to flush out the design. The feet are a separate subtool so I'll paint out the seem in Photoshop after I bake the normals. As always comments and critiques are the whole reason I post these.

2.25.2011

Finished Zombie

Thought I'd throw up the finished Zombie. I tried to get some green into the skin and added some mold and skin flaws.

2.23.2011

Probably Finished Sack/Hellboy

So here is the (probably) finished shot for the Sackboy 2 competition over at GameArtisans.org. The premise was to create a costume for Sackboy from the game Little Big Planet. For those unfamiliar with the comics, I based my costume on Hellboy. The limitations were 2000 Tris and 512 maps. (So go register and vote for me).

2.22.2011

Art Test Update

Here is an update to the art test. Its at 1196 Tris. Its still not do until Friday so a lot of time for fine tuning and adjustments.

2.19.2011

Art Test WIP

So here is a WIP of another art test. The parameters are stylized, child friendly zombie. I call him Nubs the Zombie (Ha! Video game references...) I have 1 week for the test. Sculpt took me about 5 hours after I made a base mesh. Somehow I have to bake this guy into only 1200 tris and a 512 map... Thats is LOW!

2.01.2011

Naughty Dog Art Test


Here is the art test that I just completed for Naughty Dog. They provided the models and asked for "hand painted, photo realistic textures. C and C is always cool.

1.12.2011

Um Nom Nom

Half hour speed painting.

Hero

This is the hero character of a game I'm working on to keep myself busy while unemployed.

1.02.2011

New Painting


So here is a painting most of you have probably missed if you didn't make it to portfolio show.